///////////////////////////////////////////////////////////
//



AddActor = Attachable
	InstanceName = Placer Head
	Mass = 10
	PinStrength = 10000000
	HitsMOs = 1
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = AALbombs.rte/Sprites/orbshot.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = 0
		Y = 0
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			InstanceName = Flesh
		Resolution = 2
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			InstanceName = Flesh
		Resolution = 4
		Depth = 2
	DeepCheck = 1
	JointStrength = -1
	JointStiffness = 1
	BreakWound = AEmitter
		CopyOf = Meteor cannon
	JointOffset = Vector
		X = 0
		Y = -1400
	DrawAfterParent = 1
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = zero pixel
		Count = 1
		Spread = 0
		MaxVelocity = 2
		MinVelocity = 1
	GibImpulseLimit = 1
	GibWoundLimit = 1

AddActor = Arm
	InstanceName = Placer FG Arm
	Mass = 1
	HitsMOs = 0
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = AALbombs.rte/Sprites/none.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = 0
		Y = 0
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			InstanceName = Flesh
		Resolution = 2
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			InstanceName = Flesh
		Resolution = 4
		Depth = 2
	DeepCheck = 1
	JointStrength = 1000
	JointStiffness = 1
	JointOffset = Vector
		X = 0
		Y = 0
	DrawAfterParent = 1
	HeldDevice = None
	Hand = ContentFile
		FilePath = AALbombs.rte/Sprites/none.bmp
	MaxLength = 1
	IdleOffset = Vector
		X = 0
		Y = 0
	MoveSpeed = 0.2

AddActor = Arm
	InstanceName = Placer BG Arm
	Mass = 1
	HitsMOs = 0
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = AALbombs.rte/Sprites/none.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = 0
		Y = 0
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			InstanceName = Flesh
		Resolution = 2
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			InstanceName = Flesh
		Resolution = 4
		Depth = 2
	DeepCheck = 1
	JointStrength = 80
	JointStiffness = 0.5
	JointOffset = Vector
		X = 0
		Y = 0
	DrawAfterParent = 0
	HeldDevice = None
	Hand = ContentFile
		FilePath = AALbombs.rte/Sprites/none.bmp
	MaxLength = 11
	IdleOffset = Vector
		X = 0
		Y = 0
	MoveSpeed = 0.4

AddActor = Attachable
	InstanceName = Placer Foot
	Mass = 1
	HitsMOs = 0
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = AALbombs.rte/Sprites/none.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = 0
		Y = 0
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Rubber
		Resolution = 2
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Rubber
		Resolution = 4
		Depth = 2
	DeepCheck = 1
	JointStrength = 30
	JointStiffness = 0.5
	JointOffset = Vector
		X = 0
		Y = 0
	DrawAfterParent = 0

AddActor = Leg
	InstanceName = Placer Leg
	Mass = 16
	HitsMOs = 0
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = AALbombs.rte/Sprites/orbshot.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -5
		Y = -6
	EntryWound = AEmitter
		CopyOf = Leaking Machinery
	ExitWound = AEmitter
		CopyOf = Leaking Machinery
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Flesh
		Resolution = 2
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Flesh
		Resolution = 4
		Depth = 2
	DeepCheck = 1
	JointStrength = -1
	JointStiffness = 0.5
	JointOffset = Vector
		X = -2
		Y = 2
	DrawAfterParent = 0
	Foot = None
	MaxLength = 11
	IdleOffset = Vector
		X = 1
		Y = 3
	MoveSpeed = 0.2
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = zero pixel
		Count = 1
		Spread = 3.14
		MaxVelocity = 1
		MinVelocity = 1
	GibImpulseLimit = 1
	GibWoundLimit = 1

AddActor = AHuman
	InstanceName = Placer Orbital
	Mass = 70
	PinStrength = 10000000
	Position = Vector
		X = 650
		Y = 450
	LifeTime = 4000
	HitsMOs = 1
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = AALbombs.rte/Sprites/orbshot.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = 0
		Y = 0
	Buyable = 0
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			InstanceName = Flesh
		Resolution = 4
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			InstanceName = Flesh
		Resolution = 6
		Depth = 6
	DeepCheck = 0
	Status = 0
	Health = 400
	Team = 0
	AimAngle = 0
	AimDistance = 30
	CharHeight = 800000
	HolsterOffset = Vector
		X = 0
		Y = 0
	Head = Attachable
		CopyOf = Placer Head
		ParentOffset = Vector
			X = 0
			Y = 0
	FGArm = Arm
		CopyOf = Placer FG Arm
		ParentOffset = Vector
			X = 0
			Y = 0
	BGArm = Arm
		CopyOf = Placer BG Arm
		ParentOffset = Vector
			X = 0
			Y = 0
	FGLeg = Leg
		CopyOf = Placer Leg
		ParentOffset = Vector
			X = 0
			Y = 0
	BGLeg = Leg
		CopyOf = Placer Leg
		ParentOffset = Vector
			X = 0
			Y = 0
	Hand = AtomGroup
		CopyOf = Hand
	FGFootGroup = AtomGroup
		CopyOf = Foot
	BGFootGroup = AtomGroup
		CopyOf = Foot
	IdleLimbPath = LimbPath
		InstanceName = Placer Idle Path
		StartOffset = Vector
			X = 13
			Y = -8
		StartSegCount = 0
		SlowTravelSpeed = 0.1
		NormalTravelSpeed = 0.5
		FastTravelSpeed = 1.5
		PushForce = 6000
	WalkLimbPath = LimbPath
		InstanceName = Placer Walk Path
		StartOffset = Vector
			X = 13
			Y = -8
		StartSegCount = 0
		SlowTravelSpeed = 0.1
		NormalTravelSpeed = 0.5
		FastTravelSpeed = 1.5
		PushForce = 6000
	CrouchLimbPath = LimbPath
		InstanceName = Placer Crouch Path
		StartOffset = Vector
			X = 0
			Y = 0
		StartSegCount = 0
		AddSegment = Vector
			X = 0
			Y = 0
		SlowTravelSpeed = 1.5
		NormalTravelSpeed = 2.5
		FastTravelSpeed = 4.5
		PushForce = 5000
	CrawlLimbPath = LimbPath
		InstanceName = Placer Crawl Path
		StartOffset = Vector
			X = 0
			Y = 0
		StartSegCount = 0
		SlowTravelSpeed = 1.5
		NormalTravelSpeed = 2.5
		FastTravelSpeed = 4.5
		PushForce = 5000
	ClimbLimbPath = LimbPath
		InstanceName = Placer Climb Path
		StartOffset = Vector
			X = 0
			Y = 0
		StartSegCount = 15
		AddSegment = Vector
			X = 3
			Y = 2
		AddSegment = Vector
			X = 3
			Y = 2
		AddSegment = Vector
			X = 1
			Y = 2
		AddSegment = Vector
			X = 1
			Y = 2
		AddSegment = Vector
			X = 1
			Y = 1
		AddSegment = Vector
			X = 1
			Y = 1
		AddSegment = Vector
			X = 1
			Y = 1
		AddSegment = Vector
			X = 1
			Y = 1
		AddSegment = Vector
			X = 1
			Y = 1
		AddSegment = Vector
			X = 1
			Y = 1
		AddSegment = Vector
			X = 1
			Y = 1
		AddSegment = Vector
			X = 0
			Y = 1
		AddSegment = Vector
			X = 0
			Y = 1
		AddSegment = Vector
			X = 0
			Y = 1
		AddSegment = Vector
			X = 0
			Y = 3
		AddSegment = Vector
			X = -2
			Y = 5
		AddSegment = Vector
			X = -4
			Y = 5
		AddSegment = Vector
			X = -6
			Y = 5
		SlowTravelSpeed = 1.5
		NormalTravelSpeed = 2.5
		FastTravelSpeed = 4.5
		PushForce = 6000
	JumpLimbPath = LimbPath
		InstanceName = Placer Jump Path
		StartOffset = Vector
			X = 0
			Y = 0
		StartSegCount = 3
		AddSegment = Vector
			X = 0
			Y = -10
		AddSegment = Vector
			X = 0
			Y = 4
		AddSegment = Vector
			X = 0
			Y = 4
		AddSegment = Vector
			X = -8
			Y = 14
		SlowTravelSpeed = 3
		NormalTravelSpeed = 6
		FastTravelSpeed = 7
		PushForce = 6000
	DislodgeLimbPath = LimbPath
		InstanceName = Placer Dislodge Path
		StartOffset = Vector
			X = 2
			Y = -10
		StartSegCount = 0
		AddSegment = Vector
			X = 0
			Y = 6
		SlowTravelSpeed = 1.5
		NormalTravelSpeed = 2.5
		FastTravelSpeed = 4.5
		PushForce = 6000



AddActor = Actor
	InstanceName = Orbital tosser
	PinStrength = 50
	Mass = 60
	RestThreshold = 0
	HitsMOs = 0
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = AALbombs.rte/Sprites/xenoshotcharge.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -1
		Y = -1
	HFlipped = 0
	EntryWound = AEmitter
		CopyOf = zero emitter
	ExitWound = AEmitter	
		CopyOf = zero emitter
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Tech
		Resolution = 1
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Tech
		Resolution = 4
		Depth = 6
	DeepCheck = 1
	Status = 0
	Health = 100
	Team = 0
	AimAngle = 0
	AimDistance = 0
	CharHeight = 50
	HolsterOffset = Vector
		X = -0
		Y = -0
	AddGib = Gib
		GibParticle = AHuman
			CopyOf = Orbital R
		Count = 1
		Offset = Vector
			X = 0
			Y = -100
		Spread = 0
		MaxVelocity = 0
		MinVelocity = 0
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Bomb pierce extend222
		Count = 30
		Spread = 3.14
		MaxVelocity = -20
		MinVelocity = -8
	GibImpulseLimit = 1
	GibWoundLimit = 1